Jason

Jason Bowey

Writer / Designer / Game Developer

The Interaction Lab, University of Saskatchewan

Saskatoon, Canada

jason.bowey@gmail.com

306.361.8005

Portfolio of Work

Skills

Game Development

Public Speaking / Instruction

Writing

Design


Languages

English

C++


HTML5/CSS


C#/Unity3D Game Engine


Research Areas and Interests

Understanding Narrative Structues in Games


Using Stories for Persuasion


Player Agency in Games


Procedural Content Generation (PCG) in Games


Artificial Intelligence in Games


The Effects of Gender and Sexism in Games


Work Experience

Sessional Lecturer - University of Saskatchewan
September 2015 - Current

Prepared course material, prepared and delivered lectures, created assignments and exams, managed group projects

  • CMPT 105: Introduction to Computation and Interactive Systems Design (Fall 2015)
  • CMPT 115: Principles of Computer Science (Winter 2016)
  • CMPT 306: Game Mechanics (Fall 2016)

Teaching Assistant
September 2014 - Current

Provided hands-on training, worked one-on-one with students, mentored group projects, graded assignments and exams.

  • CMPT 306: Game Mechanics (Fall 2014, 2015)
  • CMPT 106: Design and Construction of Games and Interactive Systems (Winter 2015, Summer 2015)
  • CMPT 381: Implementation of Graphical User Interfaces (Winter 2016)
  • CMPT 406: Game Design Workshop (Winter 2017)

Research Assistant / Developer - Interaction Lab, University of Saskatchewan
May 2014 - Sept 2014

Worked as developer to create online systems and games to be used in experiments relating to Games User Research.

Education

University of Saskatchewan
2014-2018 (expected)

PhD Degree - Computer Science


University of Saskatchewan
2010 - 2014

B.Sc Computer Science - With Distinction

Publications

The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games

Birk, M., Buttlar, B., Bowey, J.T., Poeller, S., Thomson, S., Baumann, N., Mandryk, R.L. 2016. The Effects of Social Exclusion on Play Experience and Hostile Cognitions in Digital Games.. In In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 3007-3019.


Fostering Intrinsic Motivation through Avatar Identification in Digital Games

Birk, M., Atkins, C., Bowey, J.T., Mandryk, R.L. 2016. Fostering Intrinsic Motivation through Avatar Identification in Digital Games. In In Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI'2016), San Jose, CA, USA. 2982-2995..


Manipulating Leaderboards to Induce Player Experience

Bowey, J.T., Birk, M., Mandryk, R.L. 2015. Manipulating Leaderboards to Induce Player Experience. In The ACM SIGCHI Annual Symposium on Computer-Human Interaction in Play (CHI PLAY), London, UK. 115-120. Best Paper (top 1%)..


The Effects of Adding Premise and Backstory to Psychological Tasks

Birk, M., Mandryk, R.L., Bowey, J.T., Buttlar, B. 2015. The Effects of Adding Premise and Backstory to Psychological Tasks. In CHI'15 Workshop "Researching Gamification: Strategies, Opportunities, Challenges, Ethics".


Don't Talk Dirty to Me: How Sexist Beliefs Affect Experience in Sexist Games

Bowey, J., Depping, A., Mandryk, R. (2017), Proceedings of the SIGCHI Conference on Human Factors in Computing Systems (CHI 2017), Denver, CO, USA.

Volunteer / Outreach

GameJam Organizer (Bi-yearly, Fall 2014-PRESENT)

Organized local GameJam events, delivered event tutorials, and provided on-site assistance with participants.


Workshop Leader for Middle School Science Field Trips (May/June 2016, 2017)

Delivered workshops and provided on-site assistance for science field trips.


'Digitized' Workshop Leader / Assistant (Spring 2014, 2015, 2016)

Delivered workshops and provided on-site assistance for local high school outreach event.